Belly Cut
Difficulty Modifier: +5
Description: A fast, viscous slash at the opponent's belly.
Effect: -3D to be parried from the high guard.
Face Cut
Difficulty Modifier: +10
Description: This (most often) kill attack is launched
from the high guard position, leverage and the target of the blade gives
it added lethality, since head wounds suffer double damage.
Effect: Difficulty of the maneuver replaces the "called
shot" modifier number.
Joint Cut
Difficulty Modifier: +8 arm joints, +4 leg joints
Description: With this difficult maneuver the attacker
twists the defender's blade around, than comes in at a strange angle hoping
to remove or severe a joint. This is most often done with wrists.
This attack works well after a hard parry.
Effect: Severs the joint on an attack that does 1/2 target's
BP in damage after the defenders' soak roll. The attack difficulty
modifier replaces any "called shot" modifiers.
Quick Thrust
Difficulty Modifier: +5
Description: This is a simple, yet elegant attack form is one
of the hardest to defend from.
Effect: The attacker loses 2D to the damage roll but the
defender loses 2D from the parry roll.
Angle-Cut Swing
Difficulty Modifier: +10
Description: This high starting or low starting attack sweeps
in hoping to slash from hip to thigh or vice versa.
Effect: only the strong defense aids in protecting from
this attack, no other special parries can be used to defend against this.
All "normal" parries are at -1D, -2D when this form is started from the
high guard.
Pin
Difficulty Modifier: +5
Description: This fake attack is used to pin an opponent.
The attacker makes a fake attack, when the defender parries the attacker
"catches" and holds the blades.
Effect: If the attack rolls is successful no damage is
done, instead the two combatants make an opposed STRENGTH roll. The
attacker gets a +1D for surprise. If the attacker wins, the defender's
blade is pinned that round. At the beginning of the next round the
attacker may disengage or continue to make a STRENGTH attack. Many
times a brawling attack may be used after this maneuver, either by the
pinned or by the "pinee"
Disarm
Difficulty Modifier: +10
Description: This attack attempts to disarm an opponent without
causing him physical harm.
Effect: If the attack is successful (not parried or dodged)
and the skill roll is succeeds than the defender is disarmed.
Feint
Difficulty Modifier: Psychological Trickery
Description: Attacker lunges for one point then quickly
moves to target another point, which was revealed in the defense of the
opponent.
Effect: Opposed PER rolls are made. If the attacker beats
the defender's roll, the defender's parry roll is ignored and the base
difficulty is used.
Feint: Brawling
Difficulty Modifier: Psychological Trickery
Description: Attacker makes the defender think he's parrying
a lightsaber attack, but in actuality the attacker is just maneuvering
his defense away from a brawling attack.
Effect: This basic modification of the normal feint allows
the attacker to get an unopposed (12 DN) brawling attack on the defender.
In order to bonus from this maneuver, the attacker must succeed in an opposed
PER. |